Baldur’s Gate 3: Investigate the Suspicious Toys Quest Walkthrough

Baldur’s Gate 3: Investigate the Suspicious Toys Quest Walkthrough The Investigate the Suspicious Toys quest is one of many Act 3 side adventures in Baldur’s Gate 3. It starts small in Rivington and spirals into a full-blown Banite conspiracy in the Lower City. What begins with a simple blackmail letter soon turns into a fight to stop explosive toys from being smuggled into the hands of Baldur’s Gate’s most vulnerable citizens. This guide will walk you through the investigation step by step. The quest begins in Rivington , outside Arfur Gregorio’s mansion. You’ll find him arguing with a group of refugees at the front door. The exchange is tense, but however you handle the dialogue, the real progress happens once you break into Arfur’s basement. Be sure to bring a companion with high Dexterity like Astarion. The basement is filled with explosive traps. Tucked inside a chest at the back of the cellar is a blackmail letter that reveals a nasty secret. Arfur has been coerced into donating...

Immortals Fenyx Rising: Vault of Tartaros: The Messengers Path

Immortals Fenyx Rising: Vault Of Tartaros: The Messengers Path

Immortals Fenyx Rising has no shortage of puzzles. The open-world game has quite a few similarities with Legend of Zelda: Breath of the Wild, including mini-dungeon puzzles like the Shrines in Breath of the Wild. In this case, they’re the Vaults of Tartaros.
 
The Messengers Path vault seems impossible to get into at first glance. Located to the southeast of Gaia’s Soul, the vault is perched atop a tall rocky pillar that is surrounded by a stamina-draining corrupted zone.
 
 
 
 
Accessing this vault requires either upgraded stamina or plenty of stamina potions. Once prepared, fast-travel to Gaia’s Soul. From here go ahead and make your way up to the tree. Climb to the highest point that the ground can offer then double jump and glide the short distance to the tree.
 

 
 
 
Climb to the top of the tree, using the mushrooms as rest stops as needed. Once you’re in the center of 
the tree, carefully move forward onto a mushroom to the right. You’ll be able to see wind geysers from the mushroom. Launch yourself into the air and glide to the wind geysers. Follow their path until you reach the vault at the top of the mountain.
 
 
 



If at any point you get too low, hang out in a geyser until you’ve gained more altitude then continue gliding. Watch your stamina throughout the flight and take a potion if you get too low. Once you’ve landed on the pillar, jump into the Vault to start The Messengers Path.  

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